His Armor is down to 11, but he's dishing back Armor damage with every hit. Mogr is doing his job by getting hurt a lot. He's first priority as soon as I have something in the Horn. My defensive line is formed, but Fasolt burned through all his will in the initial setup. They're more dangerous foes, whether it's at high Strength or low Strength. Notably, a couple of these are Vicious Grunts - just like normal Grunts, but they have 2 Break and 2 Willpower. We have a volunteer! The first Scourge moves into punishment range, and the punishment starts. Now, we wait for enemies to break off from that mob. The enemy can't reach me, but we have time to form a solid defensive line of varl with big shields. What follows is a lot of adjusting of positions from both sides. Instead, we now have a Grunt at 1 Strength eating up enemy turns. If Fasolt had attacked, Armor OR Strength, it would have weakened the Grunt enough that Hakon couldn't help but kill it in one blow. He's dangerously close to Yrsa right now. The unmurdered slag heads over to bother Hakon instead. The reason for this shall soon become clear! My plan is to rush the east side and disable those Grunts first, turning this into a single-front battle.Īn enemy Grunt on the west side shuffles around meaninglessly.įasolt moves, but doesn't attack. To the west: two Scourges and three Gunts. Our army is much larger now, so even taking them on all at once we have an advantage in numbers.Įxperimenting with a different team this time! This is about as big as that group we split back on the road to Schlid. this isn't the time to start taking risks." Losing dredge isn't out specialty, but killing them is. We have an army of varl a thousand strong. The remote fortress is coming steadily closer into view. I already dealt with my important camp business yesterday, so nothing for it but to keep moving. "Yeah." You both agree to keep it to yourselves. You don't remember setting up camp, or falling asleep in front of the crackling logs. He swoops toward Ridgehorn before bursting into flames and plummeting into the tower, which crumbles like a log from a smouldering campfire. Suddenly, he's gliding through the air, flapping his arms for all they're worth. Without another word, Mogr starts running towards the birds and tumbles over the cliff. You halt the caravan with a sigh, but in all honesty you're starting to feel the altitude and weariness yourself. "I've already stopped," he says, "We're too far now for anyone to catch back up to the caravan." His smug demeanor is nearly unbearable. We can't afford to be losing good varl to mysterious causes. I do believe that's Ridgehorn visible in the distance. Both are maxed now.īersi and Mogr both have enough kills to promote, and Hakon has enough kills to promote again, but I'm going to pace myself. Beyond that, the Vast, waters named not for their reach, but for their depth.įasolt promotes to rank 2, earning a much-needed point in Exertion and Break.įor 15 Renown, Hakon promotes to the lofty heights of rank 4, earning a point each of Armor and Exertion. To the west, Shiver Rock, two mountains rising from the sea where dredge are sometimes seem emerging from beneath the earth. Named for the God of Fortune, longships laden with silver and furs pass through it in a steady stream. We're well on our way to Ridgehorn at this point. I'm just starting to worry about stretching our supplies short. We lost a day to that last battle, but our Varl now number over a thousand.
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